
it might seem like a detail, but they actually adjusted very carefully the speed at which the character moves. The reason for this ? It's that while the traditional, Japanese livehood was usually just above the ground (and below the usual line-of-sight), the western-influenced livehood tends to place everyday objects higher from the ground )and closer to the line-of-sight), which they found out was a more practical level design for a 3rd person, behind-the-back game (basically, so the character shouldn't have to constantly look towards the ground to advance and explore.), which is why they choosed to design the main level of the game around a type of building that is sporting this Western-influence.
Ghost squad wii trailer series#
About the stage design -> while the previous games in the series were taking place mainly in old traditional Japanese houses, this new game takes place in a mansion that blends Japanese style as well as Western style. You can walk or even run while moving the Wiimote to look around with the flashlight.

After multiple experiments, they found out that this is the control scheme that better replicates the sensation of holding an actual flashlight. Seems like it doesn't use a pointer at all, just the motion sensors, so you just have to move/incline the Wiimote up, down, right, or left to control the flashlight. Move the character with the nunchuk, direct the flashlight with the remote. the basic concept of the game remains unchanged, but the gameplay has been "dramatically improved". Any requests?, apart from that - About the subtitle "Mask of the Lunar Eclipse" : in this game, it's actually the name of a mystical mask used during an ancient Moon worshipping ritual, and which is able to break apart people's memories.

These 3 young women are the main characters of the game.

The story of the game actually begins several years later, when the each of the 3 remaining victims choose to go back to the island to try to remember what happened to them many years ago. However, since the 5 victims had lost all memories related to these events, the case was closed. Coincidentally to this, five young girls were abducted on the island, and later retrieved to safety by a detective. On this island, a mystical ritual was performed every ten years by the autochthons as a Moon worshipping ceremonial, until the rituals stopped one day for mysterious reasons. Shame be upon on you! - This new game takes place on the fictional Rougetsutou island, within a half-western half-Japanese hotel, which served as a sanatorium in the past. However, he later found out that this camera idea was quite fitting for this project, and ended up approving it. His vision of the way a character should fight a ghost in a Japanese-style horror story was a bit more "ceremonial" and involved something like the character shooting an exorcising arrow as well as casting some charm on the ghost to defeat it. Kikuchi was opposed to the camera idea at first. Why a camera ? Well, he explains that the ghosts are supposed to be so scary to look at directly, that he thought a ghost-trapping camera would be a good way to allow the character to fight the ghost without actually looking at him directly. Secondly, he wanted to include ghosts, as well as a unique system to confine them via a camera. Firstly, he wanted the game to be set in traditional Japanese houses, as he intended to use the numerous dark, hidden places these buildings usually contain to waken profound fears within the player.

Arrgggh not now!, I'm not looking my best The official Japanese Nintendo site has an interview with the creators Makoto Shibata and Keisuke Kikuchi, Details from the interview above translated in English: - When writing the prototype for the original game, Shibata wanted to include two main ideas. However, several years later two of the girls mysteriously died and now the 3 remaining lasses return to where they were held captive to find out what happened. Eventually they all came out safe and sound, rescued by a detective known as Choushiro Kirishima. Fatal Frame IV follows the story of five girls who were held hostage 10 years prior to current events. His team at Grasshopper Manufacture, aims to inject a cold chilling dose of horror into the bright and colourful world of the Wii. Primarily in development by Tecmo, with help from the legendary Suda51 who I love.
